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⚠
● Work in ProgressContract data, location names, and route classification are actively being refined — accuracy improves with every update.
SC VERSION
// KNOWN ISSUES
Active issues being investigated — last updated June 2026
✓ What’s Working Well
SOLIDStanton Contract Database
Covalex, Ling Family, and Red Wind contracts are comprehensively sourced — 1,487 total contracts including Pyro stellar and interstellar routes. Location names have been cross-referenced against multiple data sources, sub-locations stripped, and pool sizes validated against live in-game screenshots. 174 estimated-reward contracts are clearly marked.
SOLIDRoute Classification
Planetary, Stellar, and Interstellar classification uses the game’s own internal route type field — the same field that drives the in-game contract tabs. Validated against live screenshots across all three categories.
SOLIDShip Compatibility & Cargo Fitting
SCU capacity, container sizes, and pad requirements are sourced from UEX and validated. The cargo fill visualizer, auto-select scoring, and multi-contract route planner all operate correctly against the current ship fleet of 99 ships.
SOLIDLocation Name Accuracy
All 125 dropoff locations and pickup pools have been audited against the Star Citizen wiki, UEX, and live in-game screenshots. Sub-location entries (cargo wings, lobbies, maintenance areas) have been removed from all contract pools.
⚠ Known Issues
BY DESIGNPickup & Dropoff Locations Are Not Fixed
Contracts in Star Citizen assign actual pickup and dropoff locations randomly at acceptance from a pool. The tool shows all possible locations but cannot predict which ones the game will assign. If a spawned location is inconvenient, abandon and re-accept the contract to roll a new assignment.
FIXEDMissing Pyro Stellar Contracts
Resolved in the 4.9.188 data refresh and re-verified against LIVE 4.10.191: the database carries 89 Red Wind stellar contracts in Pyro (routing between Pyro outposts and rest stops), extracted from the contract generator records. Note rewards were rebalanced by CIG since this issue was filed — the current band runs higher than the original 172k–215k sightings. If you find a specific Red Wind contract still missing, submit it via the Scan tab.
PARTIALPyro & Interstellar Contract Rewards Are Estimated
722 new Pyro/interstellar contracts were added from game file analysis (rebuilt against LIVE 4.10.191). 177 of these have statistically estimated rewards (CIG computes them at runtime). Estimates are validated at 94% within 20% accuracy and marked with ~ or ~~ confidence badges. Submit confirmed runs via the Scan tab to replace estimates with real data.
FIXEDNyx Contracts Missing
Resolved: the database now carries the Covalex Nyx runs — “To Levski” / “From Levski” interstellar hauls (Everus Harbor, Port Tressler, Seraphim, Baijini ↔ Levski) plus the Nyx medical intro, extracted from the contract-generator records with their real per-contract routes. The same fix corrected the Ruin Station interstellar set, which had been showing generic Stanton locations. Rewards for these are runtime-computed by CIG and shown as ~ estimates — confirmed in-game runs (194k / 257k sightings) suggest the estimates run low, so submissions via the Scan tab are especially valuable here.
PARTIALSome Pyro Outpost Names are Placeholders
Several Pyro outpost locations show as “Pyro Farm Outpost” or “Pyro Trading Post” rather than their actual in-game name. These have no official DisplayName in the game data files — re-checked against LIVE 4.10.191 and still generic there. They will be corrected when CIG assigns proper names in a future patch.
FIXED BY CIG“DestinationAddress” Showing In-Game
Some Pyro stellar contracts used to display “DestinationAddress” as the dropoff location in the in-game contract panel — a CIG data bug where the contract had no valid dropoff assigned. As of 4.9.188 the broken records are gone from the game data, and this is still true in 4.10.191 (verified: zero occurrences in the mission records or localization). If you still see this in game, please report it via the Scan tab.
// REPORT AN ISSUE
Help improve the tool — inaccurate contracts, wrong locations, bugs, or suggestions.
// Ship & Contract Matcher
Select ship to filter contracts
HOW TO USE (click to expand)
Pick your ship from the Fleet Registry. The tool will mark which contracts fit your cargo hold.
Set your Current Location to where you are in-game so the tool can find nearby contracts.
Use the faction and rank dropdowns to match your in-game standing. Contracts above your rank won't show up.
Use the Hauling tabs to filter by trip type — Planetary stays near one planet, Stellar crosses a system, Interstellar crosses a jump point.
Hit Auto-Select Best 10 to automatically fill your run with the best matching contracts.
Click Accept on the contracts you want, then accept them in-game via your mobiGlas.
Hit Send Run to Route Planner to get a stop-by-stop delivery order.
Contracts show a pool of possible pickup and dropoff locations — the game assigns the actual spawn point when you accept. If the spawned location is inconvenient, abandon and re-accept the same contract to roll a new one. A few retries can land a significantly better route.
Loop Mode plans a there-and-back run. Choose Stellar (same system) or Interstellar (Stanton↔Pyro/Nyx), then hit Auto-Select Outbound and Auto-Select Return to fill both legs. The tool clusters contracts whose pickup and dropoff pools overlap — it can’t guarantee the exact route since the game assigns locations on acceptance, but the set is designed to chain well. Use abandon/re-accept if a spawn lands badly.
Pick up near your current location and haul to Pyro.
0 contracts
→
⇦ Return — Pyro → Stanton
After drop-offs, pick up near your first turn-ins and haul back toward where you started.
0 contracts
■ Run: 0/10 slots | Outbound: 0 | Return: 0
ⓘ Tip: Set your Current Location above before using Auto-Select so the tool can prioritize nearby pickups.
Outbound selects Stanton→Pyro contracts. Return selects Pyro→Stanton contracts,
anchored to where your outbound drop-offs land. Both legs respect your ship, rep rank, and priority setting.
HOW TO USE (click to expand)
After accepting contracts in-game, click + Add to Route on each one in the tool.
Type the exact pickup and dropoff location that spawned in-game for each contract.
Enter the commodity name for each dropoff to match what the contract is actually asking for.
The Execution Order will generate automatically — follow it stop by stop to complete your run efficiently.
// Execution Order
// Manual Entry (freeform, not tied to real contracts)
0 contracts
// Contract Scanner
Screenshot your mobiGlas contract panel and drop it here to auto-identify
📷
DROP SCREENSHOT HERE
or click to browse — PNG / JPG / BMP
In-game: press F12 to screenshot
Open your mobiGlas Contract Manager in game first, then click capture and pick the Star Citizen window. No screenshot file needed.
✎ Drag a box over the contract panel to re-scan just that area (much more accurate)rescan full image
// EXTRACTED FIELDS
No scan yet
// REVIEW BEFORE ADDING TO ROUTE PLANNER
// HOW TO USE
1. In Star Citizen, open your mobiGlas (F1) and navigate to the Contract Manager
2. Open a hauling contract so the full details are visible on screen
3. Screenshot it with F12 (saves to your SC Screenshots folder)
4. Drag the screenshot into the drop zone above
5. The tool will extract the contract details and find matching entries in the database
// PILOT ACCOUNT
One account across the SC HUD, Beacon Net, Org Bank and this tool. Signing in syncs your routes, favorites, completed contracts and settings between devices — and lets your scanned contracts feed the community reward database.
— or email —
Routes, favorites, completed contracts and settings sync to this account.